AoeStats
← 我说狂阿七比肥龙强,B站关注狂阿七谢谢喵

MegaRandom

509363209Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 32m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
981
+18
🇧🇷 Danes · Brazil
1040
-18
🇧🇷 Franks · Brazil
1019
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,245 9:30 20:41 — ⚔ M@A Rush
38 1,255 11:30 19:09 — ⛏ Fast Castle
36 1,175 11:26 16:17 30:00 ⛏ Fish Boom FC
32 1,069 11:12 14:50 32:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,070 11,716 5,160 1,760 31,706 35,213
11,850 7,700 2,070 2,175 23,795 25,905
8,670 5,317 1,675 850 16,512 18,724
6,020 4,037 1,525 950 12,532 14,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.