AoeStats
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MegaRandom

509358761Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 24m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
962
+19
🇩🇪 Burgundians · Germany
1045
-19
🇭🇰 Tatars · Hong Kong SAR China
1021
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 809 11:32 15:04 — ⛏ Fish Boom FC
30 750 11:40 15:37 — ⛏ Fish Boom FC
26 647 10:19 22:44 — ⛏ Fish Boom into Fire Galleys into Galleys FC
20 495 12:03 18:37 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,275 6,268 700 975 15,218 16,613
4,925 5,520 1,455 300 12,200 13,847
4,680 4,110 1,225 835 10,850 11,178
3,825 5,050 925 650 10,450 11,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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