AoeStats
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MegaRandom

509352852Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 40m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
945
+17
🇺🇸 Britons · United States
976
-16
🇺🇸 Hindustanis · United States
973
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,453 11:42 15:21 31:13 ⛏ Fish Boom FC
27 1,089 11:56 15:40 32:23 ⛏ Fish Boom FC
26 1,050 12:00 16:07 27:59 ⛏ Fast Castle
25 999 11:19 22:15 36:22 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,995 22,048 13,775 3,655 63,473 68,140
17,900 19,820 10,760 3,780 52,260 61,286
12,210 10,144 5,495 490 28,339 32,391
10,525 9,182 4,645 1,600 25,952 30,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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