AoeStats
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Nomad

509945156Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 66m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Tupi · Estonia
1193
+15
🇪🇪 Huns · Estonia
1146
+17
🇫🇷 Saxons · France
1164
-16
🇨🇦 Varangians · Canada
1164
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,624 14:16 21:18 43:19 ⛏ Fish Boom into Fire Galleys FC
37 2,479 14:31 18:44 — ⛏ Fish Boom FC
34 2,284 12:47 18:36 — ⚔ Fish Boom FC into Scouts
22 1,491 14:58 23:52 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,255 28,807 9,960 3,000 62,022 70,272
26,035 12,145 11,115 3,100 52,395 53,214
12,775 21,485 13,065 4,400 51,725 55,982
18,230 15,901 6,955 1,010 42,096 45,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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