Arena
510280317Analyzed2v2 RM
·
22h ago on Sep 30, 2026·
32m 9s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 531,184 analysed team-game players on Arena.
Flint
D
Feudal Age
12:12
vs 10:55
btm 14%
Castle Age
19:49
vs 16:03
btm 18%
Imperial Age
—
vs 32:18
btm 0%
eAPM
12
vs 27
btm 6%
First military
26:25
vs 18:52
btm 14%
▼
Slow Feudal Age at 12:12 — slower than 86% of analysed players on Arena
▼
Slow Castle Age at 19:49 — slower than 82% of analysed players on Arena
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 26:25 (Hearth Troop) — later than 86% of analysed players on Arena
sburaks
D
Feudal Age
17:51
vs 10:55
btm 0%
Castle Age
28:26
vs 16:03
btm 1%
Imperial Age
—
vs 32:18
btm 0%
eAPM
4
vs 27
btm 1%
First military
25:57
vs 18:52
btm 15%
▼
Slow Feudal Age at 17:51 — slower than 100% of analysed players on Arena
▼
Slow Castle Age at 28:26 — slower than 99% of analysed players on Arena
▼
Low eAPM (4) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 25:57 (Spearman) — later than 85% of analysed players on Arena
▼
Town centers idle 12:21 of the first 28:26 — keep villagers queued
TIMUR
B
Feudal Age
9:44
vs 10:55
top 9%
Castle Age
15:54
vs 16:03
top 47%
Imperial Age
—
vs 32:18
btm 0%
eAPM
16
vs 27
btm 16%
First military
21:27
vs 18:52
btm 33%
▲
Fast Feudal Age at 9:44 — faster than 91% of analysed players on Arena
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom after the Feudal click (21:04) — usually safest before it
raffaelepierri1987
C
Feudal Age
10:31
vs 10:55
top 31%
Castle Age
17:29
vs 16:03
btm 33%
Imperial Age
—
vs 32:18
btm 0%
eAPM
13
vs 27
btm 9%
First military
10:55
vs 18:52
top 2%
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 10:55 (Spearman) — earlier than 98% of analysed players on Arena
▲
Town centers almost never idle — 20s across the first 17:29