AoeStats
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Arena

510280317Analyzed
2v2 RM · 4h ago on Sep 30, 2026· 32m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
782
+12
🇮🇹 Persians · Italy
776
+12
🇹🇷 Bohemians · Türkiye
687
-12
🇪🇸 Saxons · Spain
681
-12
Player eAPM Actions Feudal Castle Imperial Opening
16 517 9:44 15:54 — ⛏ Fast Castle
13 405 10:31 17:29 — ⛏ Fast Castle
12 371 12:12 19:49 — ⛏ Fast Castle
4 132 17:51 28:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,625 5,095 445 1,040 13,205 16,160
6,140 5,150 860 750 12,900 18,006
5,950 3,775 2,050 750 12,525 18,382
3,275 2,580 200 0 6,055 8,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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