AoeStats
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Arena

510277428Analyzed
2v2 RM · 4h ago on Sep 30, 2026· 43m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Turks · Italy
697
+17
🇪🇸 Saxons · Spain
662
+19
🇪🇸 Britons · Spain
771
-20
🇨🇳 Teutons · China
678
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 785 11:36 23:08 34:18 ⛏ Fast Castle
18 793 9:22 16:37 30:55 ⛏ Fast Castle
15 660 10:25 18:28 32:17 ⛏ Fast Castle
14 591 11:28 23:15 29:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,520 15,340 9,490 2,250 42,600 52,895
16,870 9,995 7,450 2,415 36,730 44,207
12,090 9,852 7,745 2,175 31,862 37,719
13,040 8,680 6,810 1,550 30,080 34,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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