AoeStats
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Nomad

510903012Analyzed
2v2 RM · 11h ago on Oct 3, 2026· 32m 11s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1659
+13
🇨🇦 Italians · Canada
1654
+13
🇹🇳 Danes · Tunisia
1605
-13
🇫🇷 Varangians · France
1578
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,452 13:09 16:59 — ⛏ Fish Boom FC
42 1,340 13:23 18:07 — ⛏ Fish Boom FC
39 1,248 12:32 23:54 — ⚔ Fish Boom into Scouts
32 1,020 13:06 16:41 25:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,575 8,824 4,265 1,600 22,264 23,198
8,945 6,898 1,460 855 18,158 19,493
8,735 5,553 2,580 750 17,618 18,360
6,115 4,990 600 950 12,655 13,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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