AoeStats
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Arabia

510896675Analyzed
2v2 RM · 9h ago on Oct 3, 2026· 45m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇳 Saxons · Tunisia
1595
+10
🇫🇷 Varangians · France
1566
+12
🇦🇷 Japanese · Argentina
1475
-11
🇦🇷 Vietnamese · Argentina
1456
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 2,821 8:55 24:27 41:38 ⚔ Archers into Skirms
56 2,530 8:32 26:46 — ⚔ M@A into Skirms into Archers
55 2,501 10:16 24:00 42:02 ⚔ M@A into Archers
40 1,805 10:52 24:28 — ⚔ Scouts into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
12,535 13,032 7,870 1,830 35,267 36,589
10,635 12,666 7,965 850 32,116 34,292
11,760 9,648 7,175 1,545 30,128 30,492
10,000 12,357 5,185 950 28,492 29,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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