AoeStats
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MegaRandom

508586491Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 47m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
973
+14
🇨🇦 Varangians · Canada
964
+14
🇨🇦 Huns · Canada
955
+15
🇺🇸 Saxons · United States
962
-15
🇺🇸 Varangians · United States
933
-15
🇨🇳 Burgundians · China
889
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,830 10:09 15:30 38:46 ⛏ Fast Castle
35 1,673 10:38 28:23 — ⚔ Scout Rush
22 1,061 9:03 17:46 42:14 ⛏ Fast Castle
22 1,070 9:43 18:41 39:06 ⚔ FC into Archers
21 1,024 10:58 18:35 34:11 ⛏ Fast Castle
6 298 12:56 17:58 41:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,250 16,985 8,795 1,915 44,945 52,675
16,400 15,890 6,635 2,250 41,175 45,651
14,455 8,585 8,620 1,550 33,210 38,147
16,505 8,640 4,585 850 30,580 34,934
10,650 13,525 4,210 2,140 30,525 36,821
10,570 9,762 1,705 1,600 23,637 26,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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