AoeStats
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Nomad

508575395Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 48m 10s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
949
+13
🇺🇸 Varangians · United States
919
+14
🇳🇿 Italians · New Zealand
901
+15
🇦🇷 Bengalis · Argentina
994
-19
🇨🇱 Turks · Chile
848
-13
🇦🇷 Hindustanis · Argentina
787
-10
Player eAPM Actions Feudal Castle Imperial Opening
19 936 14:56 26:02 — ⚔ Scout Rush
19 918 15:21 25:49 43:28 ⛏ Fish Boom FC
18 877 14:51 22:31 38:44 ⛏ Fish Boom into Fire Galleys FC
16 767 14:28 20:20 30:17 ⛏ Fish Boom FC
15 714 15:56 21:32 44:48 ⛏ Fast Castle
8 380 15:58 21:47 41:57 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
17,695 18,550 8,325 1,600 46,170 60,312
13,055 11,098 4,405 3,025 31,583 36,913
11,680 12,746 4,910 1,950 31,286 32,169
11,935 7,615 5,040 1,500 26,090 30,396
12,910 6,265 3,445 2,050 24,670 28,751
9,600 8,009 3,585 1,920 23,114 26,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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