AoeStats
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Arena

509633214Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 47m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1330
+16
🇨🇳 Saxons · China
1308
+17
🇪🇸 Teutons · Spain
1409
-20
🇪🇸 Franks · Spain
1238
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 3,294 8:35 21:15 31:24 ⚔ Towers FC
49 2,318 9:50 15:14 37:29 ⛏ Fast Castle
31 1,466 10:23 14:17 29:07 ⛏ Fast Castle
25 1,211 10:17 18:08 34:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,910 16,351 10,120 2,735 55,116 64,066
21,685 15,405 12,680 1,485 51,255 55,886
21,480 15,710 8,640 1,600 47,430 53,919
22,060 9,095 9,105 2,800 43,060 50,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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