AoeStats
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Yucatan

510475933Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 41m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1345
+13
🇲🇾 Mongols · Malaysia
1315
+15
🇺🇸 Danes · United States
1285
-14
🇺🇸 Italians · United States
1285
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,029 10:20 18:27 40:44 ⚔ FC into Archers
43 1,763 9:40 18:33 35:23 ⛏ Fast Castle
41 1,675 11:09 16:05 35:43 ⛏ Fast Castle
38 1,559 9:10 13:08 34:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,150 15,050 11,335 2,930 41,465 47,143
18,425 11,240 9,420 1,600 40,685 43,391
17,935 9,831 5,565 1,725 35,056 43,537
10,880 11,781 7,000 950 30,611 31,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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