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Arena

509308566Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 54m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1249
+16
🇨🇳 Ethiopians · China
1240
+16
🇹🇼 Saxons · Taiwan
1204
+17
🇬🇧 Mongols · United Kingdom
1189
+18
🇨🇳 Cumans · China
1314
-20
🇨🇳 Japanese · China
1253
-17
🇹🇼 Franks · Taiwan
1248
-17
🇨🇳 Persians · China
1137
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,494 10:02 15:07 35:52 ⛏ Fast Castle
45 2,476 9:32 28:26 33:13 ⛏ Fast Imperial
41 2,239 10:13 13:44 29:13 ⛏ Fast Castle
35 1,888 10:29 14:42 29:04 ⛏ Fast Castle
34 1,842 11:17 15:25 28:14 ⛏ Fast Castle
32 1,763 10:10 14:04 30:04 ⛏ Fast Castle
31 1,705 10:26 14:04 40:44 ⛏ Fast Castle
28 1,513 10:30 14:38 30:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,610 25,510 19,975 5,500 94,595 100,795
35,155 33,525 14,245 2,930 85,855 99,544
40,755 23,425 17,575 3,550 85,305 89,930
31,960 20,650 24,945 3,030 80,585 91,441
31,620 14,060 19,460 970 66,110 69,016
27,845 18,460 9,635 1,580 57,520 70,909
18,275 29,060 3,275 1,350 51,960 56,276
17,940 16,395 4,360 2,630 41,325 43,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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