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Black Forest

509712617Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 63m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Ethiopians · Sweden
889
+10
🇸🇪 Bohemians · Sweden
739
+16
🇸🇪 Teutons · Sweden
712
+18
🇩🇰 Varangians · Denmark
712
+18
🇩🇪 Khmer · Germany
801
-18
🇩🇪 Danes · Germany
769
-16
🇩🇪 Spanish · Germany
718
-14
🇩🇪 Britons · Germany
716
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,232 13:40 23:21 40:24 ⚔ Drush into Skirms
26 1,620 12:17 16:58 35:53 ⛏ Fast Castle
21 1,335 11:27 19:51 33:51 ⛏ Fast Castle
18 1,126 14:33 21:29 34:45 ⛏ Fast Castle
15 977 12:52 19:05 40:00 ⛏ Fast Castle
14 899 13:23 19:15 35:18 ⛏ Fast Castle
14 912 14:22 23:31 40:12 ⛏ Fast Castle
11 713 15:42 24:00 35:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,750 18,443 30,795 3,555 100,543 109,887
32,810 23,225 20,625 2,750 79,410 90,131
26,195 22,946 24,270 3,825 77,236 116,978
30,355 14,930 20,895 2,775 68,955 74,106
30,075 19,154 13,620 2,760 65,609 66,899
18,830 22,213 20,690 2,970 64,703 79,972
20,445 21,350 19,045 3,650 64,490 84,434
20,050 21,920 10,825 3,590 56,385 60,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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