AoeStats
← Jack Sparrow

African Clearing

510348344Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 49m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Saracens · Peru
1120
+14
1078
+16
🇨🇦 Varangians · Canada
1049
+17
🇹🇷 Celts · Türkiye
1047
+17
🇷🇺 Italians · Russia
1111
-18
1076
-16
1057
-15
🇷🇺 Persians · Russia
1050
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,112 13:27 19:46 34:48 ⚔ FC into Archers
39 1,928 17:07 21:28 39:23 ⛏ Fast Castle
33 1,616 15:44 19:38 35:23 ⛏ Fast Castle
30 1,472 13:32 19:05 31:21 ⛏ Fast Castle
29 1,454 13:01 25:18 38:43 ⛏ Fish Boom FC
26 1,311 17:29 21:04 41:04 ⛏ Fast Castle
19 941 15:28 19:36 42:18 ⛏ Fast Castle
15 729 15:27 20:05 40:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,735 14,151 8,345 4,330 53,561 60,783
24,000 9,245 11,005 3,750 48,000 54,735
19,070 17,210 9,310 1,700 47,290 49,300
21,135 11,165 7,480 1,800 41,580 45,282
16,220 11,945 9,500 2,250 39,915 51,185
15,065 14,079 7,355 2,315 38,814 43,825
16,475 9,483 9,415 950 36,323 41,791
15,485 9,603 5,630 2,150 32,868 40,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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