AoeStats
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Arena

508650237Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 46m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1261
+15
🇨🇳 Franks · China
1258
+15
🇻🇳 Teutons · Vietnam
1242
+16
🇹🇼 Varangians · Taiwan
1210
+17
🇺🇸 Varangians · United States
1280
-18
🇹🇼 Danes · Taiwan
1265
-17
🇨🇳 Sicilians · China
1199
-14
🇸🇦 Cumans · Saudi Arabia
1196
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,592 10:11 13:50 28:54 ⛏ Fast Castle
32 1,475 10:20 14:15 27:37 ⛏ Fast Castle
31 1,462 10:32 14:28 24:59 ⛏ Fast Castle
31 1,432 8:48 21:42 32:26 ⚔ Towers FC
31 1,461 10:29 16:04 — ⚔ Archer Rush
30 1,412 11:31 15:42 29:34 ⛏ Fast Castle
28 1,327 11:09 16:04 30:51 ⛏ Fast Castle
23 1,095 10:10 18:37 30:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,750 11,560 27,160 2,900 74,370 81,841
24,325 19,945 12,810 3,985 61,065 70,547
31,455 16,650 8,760 2,950 59,815 69,417
29,305 10,485 10,525 2,170 52,485 54,804
24,830 15,000 9,590 1,050 50,470 60,396
17,000 16,795 11,360 1,500 46,655 56,144
18,880 13,555 5,730 4,965 43,130 53,921
9,795 8,371 2,060 1,785 22,011 23,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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