AoeStats
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Arabia

509697680Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 58m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Varangians · France
861
+15
🇩🇪 Romans · Germany
821
+17
🇩🇪 Saxons · Germany
808
+18
🇺🇸 Armenians · United States
906
-19
🇺🇸 Magyars · United States
892
-19
🇧🇷 Huns · Brazil
733
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 3,184 10:12 25:30 54:54 ⚔ Scouts into Archers
24 1,411 11:31 23:30 40:40
24 1,434 12:02 21:41 41:53 ⛏ Fast Castle
23 1,349 12:15 24:24 46:05 ⛏ Fast Castle
21 1,242 11:18 18:40 37:50 ⛏ Fast Castle
20 1,168 11:21 22:45 37:09 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
28,585 13,999 6,690 2,900 52,174 56,570
12,270 18,275 16,790 4,355 51,690 62,082
15,360 18,560 8,470 3,665 46,055 62,992
15,610 15,777 8,280 2,400 42,067 54,514
16,360 9,168 11,970 2,655 40,153 60,441
16,660 10,300 7,250 2,410 36,620 38,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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