AoeStats
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Arena

510948534Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 48m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1112
+15
🇳🇮 Britons · Nicaragua
1109
+15
🇨🇴 Varangians · Colombia
1097
+16
🇲🇽 Bengalis · Mexico
1046
+18
🇰🇬 Hindustanis · Kyrgyzstan
1153
-19
🇭🇰 Franks · Hong Kong SAR China
1087
-16
🇹🇼 Varangians · Taiwan
1057
-15
🇹🇼 Saxons · Taiwan
1052
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,290 9:54 13:50 28:43 ⛏ Fast Castle
34 1,645 10:41 14:42 29:39 ⛏ Fast Castle
33 1,583 10:08 14:01 43:43 ⛏ Fast Castle
26 1,237 11:39 15:37 28:08 ⛏ Fast Castle
25 1,204 12:11 16:24 31:19 ⛏ Fast Castle
20 951 10:26 14:27 28:59 ⛏ Fast Castle
19 901 11:38 17:43 31:03 ⛏ Fast Castle
18 887 12:02 16:09 31:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,860 21,970 12,565 3,595 71,990 73,553
27,865 17,375 16,190 1,500 62,930 67,795
16,330 18,840 15,035 2,300 52,505 67,553
24,620 11,790 11,070 4,300 51,780 56,332
25,555 9,335 13,625 2,150 50,665 57,556
18,320 11,810 7,755 2,500 40,385 45,723
17,005 10,915 9,365 1,400 38,685 42,200
7,400 5,083 2,805 965 16,253 18,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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