AoeStats
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Arena

510840816Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 46m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Varangians · India
1199
+15
🇹🇷 Burmese · Türkiye
1186
+16
🇸🇪 Italians · Sweden
1132
+18
🇰🇬 Saxons · Kyrgyzstan
1129
+18
🇺🇸 Franks · United States
1270
-20
🇧🇷 Persians · Brazil
1209
-18
🇧🇷 Britons · Brazil
1167
-16
🇬🇧 Saxons · United Kingdom
1093
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,361 11:10 14:49 28:18 ⛏ Fast Castle
33 1,552 10:45 14:45 29:04 ⛏ Fast Castle
30 1,398 10:15 13:58 29:28 ⛏ Fast Castle
26 1,225 10:36 14:37 32:53 ⛏ Fast Castle
19 898 10:06 17:16 28:21 ⛏ Fast Castle
18 825 10:32 17:38 39:23 ⛏ Fast Castle
17 767 10:50 17:12 31:28 ⛏ Fast Castle
15 686 11:22 15:49 29:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,745 15,595 13,280 3,050 62,670 90,827
27,750 17,205 13,955 2,560 61,470 89,799
21,760 21,310 12,645 4,170 59,885 61,364
30,260 11,530 13,450 350 55,590 68,844
25,230 16,635 9,750 2,150 53,765 64,854
21,565 12,485 12,670 1,000 47,720 55,229
15,945 10,035 4,720 465 31,165 41,334
11,325 8,590 5,135 1,700 26,750 35,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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