AoeStats
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Arena

510705553Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 99m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1365
+12
🇲🇽 Italians · Mexico
1282
+16
🇦🇺 Turks · Australia
1219
+18
🇮🇳 Ethiopians · India
1203
+19
🇨🇳 Saxons · China
1299
-17
🇨🇳 Persians · China
1288
-17
🇨🇳 Mongols · China
1268
-16
🇨🇳 Varangians · China
1243
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 5,210 11:34 14:31 29:12 ⛏ Fast Castle
52 5,193 8:07 24:35 38:21 ⚔ Towers FC
49 4,899 10:06 13:39 28:18 ⛏ Fast Castle
40 3,936 10:22 13:54 29:31 ⛏ Fast Castle
36 3,538 10:50 14:52 28:24 ⛏ Fast Castle
35 3,515 11:57 17:10 31:18 ⛏ Fast Castle
24 2,338 11:11 15:18 28:09 ⛏ Fast Castle
19 1,859 10:35 15:39 41:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
87,385 76,985 58,495 6,615 229,480 249,187
71,450 81,445 32,970 1,600 187,465 205,047
129,450 25,440 18,285 3,370 176,545 191,818
118,230 28,740 26,595 1,650 175,215 181,055
83,045 51,920 30,945 4,635 170,545 184,604
72,315 65,795 22,660 6,230 167,000 177,956
41,645 29,960 37,855 4,050 113,510 119,744
12,975 12,344 6,395 3,685 35,399 39,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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