AoeStats
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Baltic

510607007Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 57m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malay · Spain
828
+12
🇳🇱 Magyars · Netherlands
824
+12
🇩🇪 Japanese · Germany
778
+14
🇬🇷 Danes · Greece
771
+15
🇩🇪 Varangians · Germany
875
-18
🇬🇷 Jurchens · Greece
739
-13
🇵🇪 Inca · Peru
685
-11
🇬🇷 Jurchens · Greece
677
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,539 12:17 18:50 35:57 ⛏ Fish Boom FC
20 1,160 13:05 20:44 31:27 ⛏ Fast Castle
20 1,137 16:54 24:01 38:41 ⛏ Fish Boom into Fire Galleys FC into Galleys
20 1,172 11:57 23:46 41:24 ⛏ Fast Castle
19 1,113 16:45 20:47 27:02 ⛏ Fish Boom FC
18 1,062 11:58 26:43 — ⛏ Fish Boom into Fire Galleys FC
17 971 10:14 26:02 37:24 ⛏ Fish Boom into Fire Galleys FC
14 806 10:23 22:04 38:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,365 25,190 11,165 3,990 66,710 71,381
23,015 15,025 19,370 3,465 60,875 80,669
24,085 12,965 14,925 3,555 55,530 61,938
13,760 19,535 12,935 2,450 48,680 53,664
21,160 12,915 12,140 290 46,505 50,659
15,210 17,332 10,500 3,120 46,162 55,592
12,240 18,950 9,410 1,300 41,900 55,393
6,950 15,604 3,030 3,600 29,184 38,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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