AoeStats
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Oasis

509948373Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 47m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
905
+13
🇺🇦 Berbers · Ukraine
879
+14
🇩🇪 Varangians · Germany
860
+15
🇨🇭 Khitans · Switzerland
843
+16
🇺🇸 Saxons · United States
908
-17
🇺🇸 Huns · United States
853
-15
🇫🇷 Saracens · France
814
-14
🇧🇷 Celts · Brazil
788
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,935 10:59 22:37 40:09 ⚔ Archer Rush
33 1,577 12:44 18:10 40:38 ⛏ Fast Castle
26 1,231 12:40 34:14 — ⚔ Drush
21 1,003 10:12 28:31 — ⚔ M@A into Archers into Skirms
19 900 9:59 17:16 28:46 ⛏ Fast Castle
19 905 10:08 19:35 40:58 ⛏ Fast Castle
17 805 12:10 20:43 — ⛏ Fast Castle
12 590 13:12 24:01 47:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,705 14,185 11,730 3,055 47,675 63,284
17,000 14,115 4,330 1,215 36,660 42,536
17,350 8,210 6,515 3,450 35,525 49,149
13,360 10,280 6,825 950 31,415 40,013
12,410 9,754 3,220 450 25,834 30,624
9,420 9,500 3,460 1,895 24,275 24,590
9,210 10,049 2,495 1,295 23,049 26,086
8,100 6,713 2,100 1,515 18,428 20,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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