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Lombardia

509542996Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 33m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1734
+9
🇨🇳 Mongols · China
1636
+12
🇨🇳 Danes · China
1618
+13
🇹🇼 Huns · Taiwan
1532
+16
🇧🇩 Varangians · Bangladesh
1776
-22
🇦🇷 Poles · Argentina
1477
-10
🇦🇷 Spanish · Argentina
1471
-9
🇦🇷 Mongols · Argentina
1470
-9
Player eAPM Actions Feudal Castle Imperial Opening
61 2,043 11:01 15:02 30:52 ⛏ Fast Castle
58 1,968 10:05 14:09 30:43 ⛏ Fast Castle
55 1,852 11:35 15:46 30:25 ⛏ Fast Castle
38 1,298 10:34 15:06 28:04 ⛏ Fast Castle
38 1,276 12:13 16:13 — ⛏ Fast Castle
36 1,198 10:51 14:32 28:46 ⛏ Fast Castle
32 1,065 10:28 15:28 29:59 ⛏ Fast Castle
29 968 8:04 18:14 31:23 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,210 11,124 8,395 1,805 40,534 41,560
19,495 9,894 4,495 3,095 36,979 40,505
15,650 11,079 5,295 1,600 33,624 37,996
16,660 8,989 3,885 3,040 32,574 34,595
12,640 10,085 5,290 2,250 30,265 31,974
13,375 10,384 5,475 955 30,189 33,223
14,245 9,224 4,670 1,210 29,349 33,139
11,050 9,761 2,025 2,120 24,956 30,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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