AoeStats
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Fortress

509251640Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 1m 26s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1676
+10
🇦🇷 Hindustanis · Argentina
1612
+12
🇦🇷 Varangians · Argentina
1498
+17
🇦🇷 Persians · Argentina
1326
+23
🇮🇳 Danes · India
1543
-17
🇹🇼 Varangians · Taiwan
1523
-16
🇨🇳 Italians · China
1500
-15
🇦🇷 Japanese · Argentina
1489
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 92 — — —
61 88 — — —
51 73 — — —
49 70 — — —
45 65 — — —
34 49 — — —
29 41 — — —
23 33 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 100 0 0 400 363
150 100 0 0 250 340
100 100 0 0 200 269
0 200 0 0 200 168
100 100 0 0 200 207
200 0 0 0 200 190
0 100 0 0 100 79
100 0 0 0 100 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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