AoeStats
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Arena

509242141Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 35m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
1760
+9
🇧🇷 Cumans · Brazil
1743
+10
🇧🇷 Varangians · Brazil
1565
+17
🇧🇷 Dravidians · Brazil
1448
+22
🇨🇳 Danes · China
1702
-19
🇦🇺 Italians · Australia
1598
-15
🇹🇼 Malay · Taiwan
1542
-12
🇲🇽 Varangians · Mexico
1535
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,056 8:30 17:42 27:22 ⚔ Towers FC into Archers
55 1,967 10:24 15:15 — ⛏ Fast Castle
31 1,099 27:08 — —
26 938 10:15 30:11 — ⛏ Fast Castle
17 624 9:17 14:14 — ⛏ Fast Castle
7 257 — — —
6 221 — — —
4 154 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,110 14,952 9,440 1,625 43,127 50,868
7,200 5,040 1,290 265 13,795 23,766
4,225 2,955 1,395 1,010 9,585 9,708
4,975 4,065 250 70 9,360 21,273
2,900 4,700 250 620 8,470 8,384
500 100 0 0 600 495
450 100 0 0 550 634
400 125 0 0 525 541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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