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Nomad

509005571Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 59m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Berbers · Taiwan
1470
+15
🇲🇽 Spanish · Mexico
1408
+17
🇦🇷 Vietnamese · Argentina
1404
+17
🇧🇷 Saxons · Brazil
1381
+18
🇹🇼 Varangians · Taiwan
1535
-20
1478
-19
🇰🇷 Britons · South Korea
1421
-16
1306
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,576 14:25 18:48 31:06 ⛏ Fast Castle
42 2,494 13:22 20:47 — ⛏ Fast Castle
39 2,356 14:01 17:38 39:23 ⛏ Fish Boom FC
33 2,002 14:57 21:34 34:53 ⛏ Fish Boom into Fire Galleys FC
32 1,906 14:21 18:00 35:39 ⛏ Fish Boom FC
32 1,935 13:01 17:52 39:14 ⛏ Fish Boom FC
28 1,649 22:55 28:07 — ⚔ Fish Boom into Towers FC
27 1,645 13:41 17:30 35:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,105 32,550 25,770 5,100 102,525 108,972
28,705 31,300 20,690 7,500 88,195 91,555
17,740 25,152 9,155 2,655 54,702 54,399
22,180 16,907 8,415 2,480 49,982 59,173
17,705 20,602 10,165 1,255 49,727 51,942
19,470 19,677 5,435 1,985 46,567 50,234
10,050 8,213 250 1,715 20,228 21,458
6,100 5,658 820 1,740 14,318 14,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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