AoeStats
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Nomad

508872382Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 22m 35s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1606
+11
🇹🇼 Spanish · Taiwan
1581
+12
1491
+16
🇦🇷 Varangians · Argentina
1441
+18
🇭🇰 Persians · Hong Kong SAR China
1641
-19
🇹🇼 Tupi · Taiwan
1517
-15
🇹🇼 Varangians · Taiwan
1508
-15
🇭🇰 Berbers · Hong Kong SAR China
1306
-8
Player eAPM Actions Feudal Castle Imperial Opening
53 1,191 12:31 16:37 — ⛏ Fish Boom FC into Fire Galleys
51 1,160 13:01 16:40 — ⛏ Fish Boom FC
43 980 14:35 18:38 — ⛏ Fish Boom FC
42 938 13:35 17:32 — ⛏ Fish Boom FC
40 909 13:37 20:48 — ⚔ Fish Boom into Towers into Scouts
32 723 14:02 17:48 — ⛏ Fish Boom FC into Fire Galleys
28 628 12:49 19:37 — ⛏ Fish Boom FC
27 614 13:52 18:49 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,475 6,422 1,395 300 12,592 12,334
4,275 5,999 1,350 300 11,924 11,743
4,325 5,519 1,185 750 11,779 11,638
4,975 4,541 915 965 11,396 10,837
3,850 3,643 1,080 750 9,323 9,420
4,400 3,075 590 355 8,420 8,845
3,675 3,465 375 885 8,400 7,992
3,400 2,418 490 765 7,073 6,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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