AoeStats
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Arena

508867569Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 37m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tupi · China
1870
+4
🇨🇳 Saxons · China
1661
+9
🇭🇺 Britons · Hungary
1621
+10
1468
+15
🇧🇴 Wu · Bolivia
1546
-12
🇹🇼 Danes · Taiwan
1519
-11
🇩🇪 Saxons · Germany
1447
-8
🇨🇴 Bengalis · Colombia
1438
-7
Player eAPM Actions Feudal Castle Imperial Opening
56 2,087 11:05 14:52 37:00 ⛏ Fast Castle
51 1,905 10:53 15:17 30:47 ⚔ Archers FC
49 1,833 10:24 14:02 27:50 ⛏ Fast Castle
48 1,812 10:38 14:30 — ⛏ Fast Castle
44 1,667 10:17 14:05 29:31 ⛏ Fast Castle
36 1,360 9:54 14:00 30:32 ⛏ Fast Castle
31 1,167 9:20 15:09 31:17 ⛏ Fast Castle
21 799 10:56 15:17 29:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,935 18,675 13,815 1,700 64,125 69,412
18,095 14,505 7,040 1,640 41,280 44,541
19,540 12,840 7,020 1,690 41,090 47,579
18,350 11,310 9,610 1,650 40,920 48,280
13,775 12,330 6,950 1,705 34,760 45,688
14,480 11,100 6,340 890 32,810 39,360
12,770 11,475 3,970 1,925 30,140 30,461
11,940 9,765 4,020 2,155 27,880 32,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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