AoeStats
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Nomad

508777836Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 31m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1540
+11
🇺🇸 Danes · United States
1514
+12
🇹🇼 Varangians · Taiwan
1495
+12
🇦🇷 Britons · Argentina
1479
+13
🇨🇱 Saracens · Chile
1490
-15
🇨🇱 Japanese · Chile
1410
-12
🇨🇱 Italians · Chile
1404
-11
🇨🇱 Mongols · Chile
1358
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 1,789 14:08 18:15 — ⛏ Fish Boom FC
45 1,415 12:33 23:45 — ⛏ Fish Boom FC
39 1,224 11:58 23:44 — ⛏ Fish Boom into Fire Galleys FC
36 1,114 14:40 20:49 — ⛏ Fish Boom into Fire Galleys FC
32 984 13:45 17:31 — ⛏ Fish Boom FC
27 851 12:44 17:27 30:42 ⛏ Fish Boom FC
25 791 13:39 19:31 — ⛏ Fish Boom FC
25 771 13:46 18:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,820 11,571 1,765 700 22,856 25,852
9,370 7,175 3,380 1,605 21,530 20,995
7,675 7,907 3,490 2,150 21,222 22,367
9,170 8,014 2,980 980 21,144 21,056
6,850 7,125 1,485 1,715 17,175 18,800
8,000 5,268 1,510 850 15,628 17,535
5,075 6,985 2,070 300 14,430 16,623
4,275 4,930 330 1,150 10,685 12,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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