AoeStats
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Oasis

508759840Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 44m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1789
+6
🇧🇷 Saxons · Brazil
1592
+13
🇧🇷 Britons · Brazil
1479
+17
🇧🇷 Huns · Brazil
1457
+18
🇲🇽 Varangians · Mexico
1591
-16
🇧🇷 Magyars · Brazil
1584
-16
🇹🇼 Saxons · Taiwan
1508
-13
🇹🇼 Persians · Taiwan
1393
-9
Compared against 78,104 analysed team-game players on Oasis.
Tylenol A
Feudal Age 9:13 vs 10:44
top 12%
Castle Age 22:59 vs 20:42
btm 28%
Imperial Age 37:40 vs 36:44
btm 43%
eAPM 72 vs 31
top 3%
First military 11:13 vs 13:39
top 31%
▲ Fast Feudal Age at 9:13 — faster than 88% of analysed players on Oasis
▲ High eAPM (72) — top quarter of analysed players
▲ Town centers almost never idle — 1s across the first 22:59
SS_Guxta B
Feudal Age 8:21 vs 10:44
top 1%
Castle Age 21:05 vs 20:42
btm 46%
Imperial Age 41:04 vs 36:44
btm 21%
eAPM 39 vs 31
top 33%
First military 9:19 vs 13:39
top 6%
▲ Fast Feudal Age at 8:21 — faster than 99% of analysed players on Oasis
▼ Slow Imperial Age at 41:04 — slower than 79% of analysed players on Oasis
▲ Early military at 9:19 (Scout Cavalry) — earlier than 94% of analysed players on Oasis
Hakka1_90 A
Feudal Age 8:46 vs 10:44
top 3%
Castle Age 22:50 vs 20:42
btm 29%
Imperial Age 37:14 vs 36:44
btm 46%
eAPM 51 vs 31
top 14%
First military 9:35 vs 13:39
top 8%
▲ Fast Feudal Age at 8:46 — faster than 97% of analysed players on Oasis
▲ High eAPM (51) — top quarter of analysed players
▼ Loom after the Feudal click (9:09) — usually safest before it
▲ Early military at 9:35 (Scout Cavalry) — earlier than 92% of analysed players on Oasis
▲ Town centers almost never idle — 1s across the first 22:50
SS_T3q A
Feudal Age 10:11 vs 10:44
top 35%
Castle Age 20:09 vs 20:42
top 45%
Imperial Age 31:26 vs 36:44
top 11%
eAPM 53 vs 31
top 13%
First military 6:05 vs 13:39
top 1%
▲ Fast Imperial Age at 31:26 — faster than 89% of analysed players on Oasis
▲ High eAPM (53) — top quarter of analysed players
▲ Early military at 6:05 (Militia) — earlier than 99% of analysed players on Oasis
▲ Town centers almost never idle — 0s across the first 20:09
Josh B
Feudal Age 9:15 vs 10:44
top 12%
Castle Age 21:58 vs 20:42
btm 38%
Imperial Age 41:37 vs 36:44
btm 18%
eAPM 37 vs 31
top 36%
First military 9:59 vs 13:39
top 13%
▲ Fast Feudal Age at 9:15 — faster than 88% of analysed players on Oasis
▼ Slow Imperial Age at 41:37 — slower than 82% of analysed players on Oasis
▲ Early military at 9:59 (Scout Cavalry) — earlier than 87% of analysed players on Oasis
mung bean cake B
Feudal Age 8:27 vs 10:44
top 1%
Castle Age 33:44 vs 20:42
btm 1%
Imperial Age — vs 36:44
btm 0%
eAPM 44 vs 31
top 23%
First military 9:54 vs 13:39
top 12%
▲ Fast Feudal Age at 8:27 — faster than 99% of analysed players on Oasis
▼ Slow Castle Age at 33:44 — slower than 99% of analysed players on Oasis
▲ High eAPM (44) — top quarter of analysed players
▲ Early military at 9:54 (Archer) — earlier than 88% of analysed players on Oasis
▲ Town centers almost never idle — 7s across the first 28:07
Tremere A
Feudal Age 9:10 vs 10:44
top 11%
Castle Age 22:14 vs 20:42
btm 35%
Imperial Age 34:45 vs 36:44
top 33%
eAPM 47 vs 31
top 19%
First military 9:59 vs 13:39
top 13%
▲ Fast Feudal Age at 9:10 — faster than 89% of analysed players on Oasis
▲ High eAPM (47) — top quarter of analysed players
▲ Early military at 9:59 (Scout Cavalry) — earlier than 87% of analysed players on Oasis
▲ Town centers almost never idle — 1s across the first 22:13
沒起房子我日 B
Feudal Age 10:41 vs 10:44
top 49%
Castle Age 23:47 vs 20:42
btm 22%
Imperial Age 37:52 vs 36:44
btm 41%
eAPM 69 vs 31
top 3%
First military 6:08 vs 13:39
top 1%
▼ Slow Castle Age at 23:47 — slower than 78% of analysed players on Oasis
▲ High eAPM (69) — top quarter of analysed players
▲ Early military at 6:08 (Militia) — earlier than 99% of analysed players on Oasis
▲ Town centers almost never idle — 1s across the first 23:46
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