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African Clearing

510812595Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 43m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1588
+13
🇯🇵 Saxons · Japan
1561
+14
🇷🇺 Saracens · Russia
1555
+15
🇩🇪 Romans · Germany
1543
+15
🇧🇷 Varangians · Brazil
1706
-21
🇲🇽 Koreans · Mexico
1537
-14
🇧🇷 Mongols · Brazil
1431
-11
🇧🇷 Khmer · Brazil
1427
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 2,466 12:45 25:20 — ⚔ Scout Rush
44 1,930 12:03 25:49 — ⚔ Scout Rush
42 1,830 12:45 17:17 39:19 ⛏ Fish Boom FC
36 1,597 14:38 18:16 36:40 ⛏ Fast Castle
36 1,559 14:11 17:58 37:41 ⛏ Fast Castle
30 1,320 12:31 27:01 37:58 ⚔ Archer Rush
24 1,039 14:46 18:55 — ⛏ Fast Castle
16 717 13:16 17:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,300 19,367 9,125 1,225 43,017 48,439
15,660 16,075 8,995 1,950 42,680 45,129
18,095 9,731 11,800 3,000 42,626 43,385
16,925 11,725 5,415 2,775 36,840 37,112
17,300 9,376 6,680 1,195 34,551 37,196
6,925 12,055 6,145 1,195 26,320 29,830
13,180 8,269 3,550 635 25,634 27,468
10,025 7,355 1,680 2,015 21,075 24,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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