AoeStats
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Arena

509876384Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 33m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1531
+15
🇨🇳 Bohemians · China
1501
+17
🇯🇵 Mapuche · Japan
1471
+18
🇨🇳 Varangians · China
1429
+19
🇯🇵 Danes · Japan
1571
-19
🇨🇳 Jurchens · China
1500
-17
🇨🇱 Mongols · Chile
1499
-17
🇨🇳 Dravidians · China
1474
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 1,768 10:58 14:31 — ⛏ Fast Castle
50 1,638 10:26 14:11 — ⛏ Fast Castle
50 1,648 10:23 14:27 29:03 ⛏ Fast Castle
48 1,575 10:08 14:06 27:56 ⛏ Fast Castle
42 1,382 10:49 14:24 28:37 ⛏ Fast Castle
38 1,258 11:36 15:15 26:42 ⛏ Fast Castle
33 1,088 10:48 14:58 30:41 ⛏ Fast Castle
33 1,106 10:33 15:09 29:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,625 11,570 6,780 2,400 42,375 44,601
17,205 12,585 7,380 1,850 39,020 41,120
19,395 10,055 5,020 1,700 36,170 43,185
16,490 14,153 3,625 950 35,218 41,032
11,900 10,395 6,585 2,150 31,030 32,395
10,855 9,360 5,170 1,540 26,925 29,761
13,595 7,260 2,795 1,600 25,250 29,003
8,140 8,463 3,155 1,010 20,768 24,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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