AoeStats
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Arena

509406050Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 40m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Teutons · Hong Kong SAR China
1628
+14
🇺🇾 Danes · Uruguay
1540
+18
🇯🇵 Cumans · Japan
1538
+18
🇨🇳 Dravidians · China
1473
+20
🇨🇳 Persians · China
1676
-21
🇨🇳 Varangians · China
1592
-18
🇨🇳 Ethiopians · China
1547
-16
🇨🇳 Mongols · China
1507
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,201 9:55 13:28 29:31 ⛏ Fast Castle
47 1,903 8:47 22:10 27:28 ⚔ Towers FC into Fast Imp
44 1,798 10:00 13:42 28:48 ⛏ Fast Castle
41 1,678 8:31 20:18 30:44 ⛏ Fast Castle
40 1,648 10:13 14:21 — ⛏ Fast Castle
36 1,458 10:31 14:09 29:00 ⛏ Fast Castle
36 1,464 10:10 13:52 37:42 ⛏ Fast Castle
28 1,143 10:48 14:35 27:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,355 16,485 17,905 1,050 60,795 72,370
28,335 12,113 12,780 2,610 55,838 63,675
25,735 14,205 13,545 1,600 55,085 60,394
19,700 18,715 11,360 1,180 50,955 63,451
15,150 12,093 4,650 880 32,773 34,682
13,365 11,928 3,815 2,605 31,713 35,347
18,095 7,540 3,950 1,500 31,085 36,514
5,275 5,826 1,750 430 13,281 13,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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