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Lombardia

508870027Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 31m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1598
+16
🇫🇷 Spanish · France
1566
+17
🇯🇵 Cumans · Japan
1550
+18
🇨🇳 Huns · China
1531
+18
🇹🇼 Byzantines · Taiwan
1602
-18
🇹🇼 Danes · Taiwan
1592
-17
🇹🇼 Saxons · Taiwan
1585
-17
1574
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 1,946 10:15 14:16 — ⛏ Fast Castle
58 1,827 9:02 19:30 — ⚔ Scout Rush
48 1,505 10:12 15:32 — ⛏ Fast Castle
48 1,493 10:24 19:20 — ⛏ Fast Castle
46 1,435 8:40 21:27 — ⛏ Fast Castle
46 1,426 11:26 15:52 — ⛏ Fast Castle
33 1,043 9:48 18:12 — ⛏ Fast Castle
23 724 9:12 20:48 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,375 9,258 4,270 1,050 27,953 30,631
9,920 9,713 795 485 20,913 21,479
10,425 7,165 2,400 490 20,480 21,915
5,800 8,597 5,750 0 20,147 20,703
10,180 6,446 1,660 605 18,891 20,828
9,325 5,257 1,990 1,640 18,212 19,735
5,225 4,213 535 1,765 11,738 11,743
3,975 4,348 700 930 9,953 10,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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