AoeStats
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Pilgrims

508834723Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 46m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
1727
+11
🇯🇵 Varangians · Japan
1532
+18
🇨🇳 Mongols · China
1440
+22
🇨🇳 Vikings · China
1419
+23
🇲🇽 Persians · Mexico
1655
-21
🇭🇰 Varangians · Hong Kong SAR China
1616
-20
🇨🇿 Danes · Czechia
1599
-19
🇹🇼 Celts · Taiwan
1464
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,188 11:42 15:27 34:16 ⛏ Fish Boom FC
47 2,208 12:28 16:13 36:56 ⛏ Fish Boom FC into Galleys
44 2,080 11:15 15:43 34:17 ⛏ Fish Boom FC
40 1,865 10:11 13:54 31:57 ⛏ Fish Boom FC
39 1,826 9:31 13:45 — ⛏ Fish Boom FC
33 1,548 11:17 14:49 31:34 ⛏ Fish Boom FC into Fire Galleys
33 1,534 12:08 20:23 33:39 ⛏ Fish Boom FC
22 1,038 11:26 16:05 32:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,900 29,175 19,020 3,250 73,345 77,620
21,020 25,543 13,575 2,250 62,388 64,696
18,045 19,584 9,710 2,680 50,019 57,958
16,350 19,610 5,745 3,130 44,835 45,666
15,700 15,400 8,115 1,380 40,595 42,418
11,900 17,965 6,245 980 37,090 39,634
18,700 10,463 4,970 2,900 37,033 44,229
9,910 13,085 4,840 1,740 29,575 31,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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