AoeStats
← u990221

Arabia

509620025Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 41m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1195
+14
🇪🇸 Teutons · Spain
1195
+15
🇹🇼 Varangians · Taiwan
1185
-15
🇹🇼 Saxons · Taiwan
1145
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,336 10:29 22:24 — ⚔ Scout Rush
54 2,266 8:56 22:24 — ⚔ Scout Rush
46 1,931 8:59 21:49 — ⚔ Archer Rush
29 1,230 11:07 23:55 39:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,615 10,279 7,095 1,050 36,039 41,696
9,335 13,371 8,730 2,250 33,686 40,059
10,885 8,385 2,560 1,755 23,585 27,595
11,095 7,134 3,595 1,020 22,844 26,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.