AoeStats
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Nomad

509611404Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 48m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1173
+12
🇹🇼 Koreans · Taiwan
1132
+13
🇩🇪 Varangians · Germany
1107
-14
🇩🇪 Danes · Germany
1048
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 2,928 13:08 17:23 43:00 ⛏ Fish Boom FC
44 2,171 13:10 21:02 43:20 ⛏ Fish Boom FC into Fire Galleys
29 1,426 14:09 22:44 42:14 ⚔ Fish Boom into Towers
20 956 13:01 17:33 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,825 22,777 9,330 2,350 50,282 51,693
17,155 18,097 10,065 2,060 47,377 50,006
17,420 10,448 6,560 1,600 36,028 43,245
7,030 6,121 2,165 2,255 17,571 19,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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