AoeStats
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Arena

509263321Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 59m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
780
+14
🇧🇷 Bohemians · Brazil
731
+16
🇧🇷 Lithuanians · Brazil
688
+17
🇧🇷 Bengalis · Brazil
587
+22
🇨🇦 Byzantines · Canada
734
-18
🇺🇸 Japanese · United States
716
-17
🇺🇸 Franks · United States
713
-17
🇨🇦 Varangians · Canada
709
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,427 11:08 17:12 32:30 ⛏ Fast Castle
27 1,629 12:50 18:40 28:41 ⛏ Fast Castle
17 1,032 11:03 18:34 29:08 ⛏ Fast Castle
15 910 16:12 21:11 36:05 ⛏ Fast Castle
14 808 10:38 16:56 36:35 ⛏ Fast Castle
10 628 10:40 19:57 43:50 ⛏ Fast Castle
5 294 13:12 — —
5 277 15:37 23:48 54:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,815 30,760 20,015 3,000 84,590 99,793
16,980 38,235 23,615 4,200 83,030 104,937
20,745 22,120 13,030 2,150 58,045 73,281
23,745 17,855 11,860 2,205 55,665 62,385
22,510 9,685 7,465 1,615 41,275 45,765
15,650 13,090 7,180 3,050 38,970 41,747
10,445 7,865 1,960 1,200 21,470 45,770
2,675 2,205 50 185 5,115 8,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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