AoeStats
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Arena

508761063Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 4m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1272
+13
🇳🇴 Britons · Norway
1260
+14
🇦🇷 Vikings · Argentina
1247
+14
🇪🇸 Mongols · Spain
1173
+17
🇺🇸 Saxons · United States
1237
-16
🇺🇸 Varangians · United States
1224
-15
🇺🇸 Italians · United States
1221
-15
🇺🇸 Goths · United States
1141
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 254 — — —
53 226 — — —
46 195 — — —
39 166 — — —
26 109 — — —
14 61 — — —
8 35 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 200 0 0 700 655
600 100 0 0 700 573
450 150 0 0 600 476
450 100 0 0 550 580
450 100 0 0 550 514
300 75 0 0 375 380
250 25 0 0 275 365
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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