AoeStats
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MegaRandom

508870534Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 16m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
855
+12
🇨🇳 Magyars · China
809
+14
803
+14
799
+15
🇹🇼 Mongols · Taiwan
870
-17
🇹🇼 Danes · Taiwan
774
-14
🇹🇼 Jurchens · Taiwan
769
-14
🇹🇼 Slavs · Taiwan
666
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 980 9:19 — — ⚔ Scout Rush
53 843 8:41 — — ⚔ Archer Rush
42 681 10:21 — — ⚔ M@A Rush
32 508 12:35 — — ⛏ Fast Castle
27 431 11:37 — —
16 259 15:57 — —
11 179 15:59 — —
11 182 12:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,470 1,465 0 0 4,935 5,621
2,625 1,875 50 0 4,550 5,418
2,150 1,680 685 0 4,515 4,747
2,500 1,140 200 0 3,840 4,270
2,410 1,190 210 0 3,810 4,541
2,050 950 0 0 3,000 4,764
1,800 948 0 0 2,748 3,736
1,650 587 50 0 2,287 2,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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