AoeStats
← 神圣罗马帝国 | Holy Roman

African Clearing

510934008Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 13m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Koreans · Japan
1298
+17
🇻🇳 Saxons · Vietnam
1295
+17
1264
+18
🇨🇳 Japanese · China
1254
+19
🇦🇷 Goths · Argentina
1347
-19
🇺🇸 Danes · United States
1328
-18
🇹🇼 Berbers · Taiwan
1322
-18
🇹🇼 Vietnamese · Taiwan
1261
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 473 — — —
31 424 — — —
21 287 12:19 — —
18 250 12:23 — —
5 63 — — —
4 55 — — —
2 33 — — —
2 27 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,850 812 50 100 3,812 3,546
2,050 985 50 225 3,310 3,144
1,750 958 50 100 2,858 2,890
1,650 825 50 100 2,625 2,925
200 300 0 100 600 450
0 400 0 100 500 0
0 375 0 100 475 0
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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