AoeStats
← 神圣罗马帝国 | Holy Roman

African Clearing

510905875Analyzed
4v4 RM · 11h ago on Oct 3, 2026· 79m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1390
+13
🇺🇸 Varangians · United States
1358
+14
🇺🇸 Italians · United States
1300
+18
🇺🇸 Magyars · United States
1270
+19
🇺🇸 Persians · United States
1342
-17
🇬🇧 Franks · United Kingdom
1322
-16
🇦🇷 Berbers · Argentina
1318
-16
1306
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 4,449 12:30 21:56 37:50 ⚔ M@A into Skirms
48 3,851 13:28 17:21 45:50 ⛏ Fast Castle
47 3,719 14:21 18:06 34:39 ⛏ Fast Castle
47 3,742 12:42 16:36 30:48 ⛏ Fish Boom FC
38 3,047 12:37 22:04 45:37 ⚔ Scout Rush
36 2,856 13:49 17:42 46:37 ⛏ Fast Castle
29 2,314 15:38 20:06 42:27 ⛏ Fast Castle
25 1,978 13:49 17:26 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,910 52,399 51,735 3,550 175,594 189,133
69,370 51,216 36,810 4,790 162,186 172,983
82,645 39,854 26,030 6,985 155,514 183,946
74,480 37,241 25,390 2,785 139,896 156,228
33,475 47,996 24,100 9,075 114,646 124,423
42,825 30,940 37,540 2,700 114,005 128,083
48,150 34,532 24,505 4,400 111,587 118,757
26,055 28,755 23,630 2,550 80,990 100,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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