AoeStats
← 神圣罗马帝国 | Holy Roman

Black Forest

510491249Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 48m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1361
+14
1300
+17
🇺🇸 Burgundians · United States
1239
+19
🇲🇽 Saracens · Mexico
1220
+20
🇳🇴 Hindustanis · Norway
1479
-24
🇸🇪 Britons · Sweden
1436
-38
🇸🇪 Danes · Sweden
1220
-14
🇸🇪 Spanish · Sweden
1132
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 2,106 11:31 15:04 30:27 ⛏ Fast Castle
42 2,035 10:35 15:04 36:28 ⛏ Fast Castle
34 1,639 12:27 16:46 31:03 ⛏ Fast Castle
28 1,345 10:59 24:44 29:41 ⚔ Archers into Fast Imp
28 1,372 11:23 17:02 33:13 ⛏ Fast Castle
26 1,236 12:33 16:39 29:45 ⛏ Fast Castle
26 1,235 11:54 15:36 30:59 ⛏ Fast Castle
19 925 12:04 17:12 33:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,740 20,239 15,450 4,210 71,639 81,868
33,910 17,970 12,860 4,950 69,690 77,302
31,480 17,578 17,945 2,475 69,478 79,163
32,055 13,830 17,925 3,850 67,660 76,531
24,255 12,405 17,260 1,665 55,585 71,264
16,760 18,398 13,535 3,500 52,193 58,795
13,585 12,416 3,860 1,935 31,796 32,220
10,085 10,456 7,645 1,450 29,636 35,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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