AoeStats
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Arena

509876199Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 31m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1788
+10
🇦🇷 Danes · Argentina
1778
+10
🇨🇳 Vietnamese · China
1721
+12
🇨🇳 Koreans · China
1534
+20
🇩🇪 Turks · Germany
1767
-18
🇨🇴 Franks · Colombia
1611
-12
🇹🇷 Koreans · Türkiye
1576
-11
🇵🇹 Hindustanis · Portugal
1575
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 1,512 11:17 14:57 — ⛏ Fast Castle
46 1,467 9:23 23:57 — ⚔ Towers FC
45 1,416 8:19 19:44 — ⚔ Towers FC
44 1,390 9:57 13:38 29:57 ⛏ Fast Castle
40 1,269 10:48 14:55 30:07 ⚔ FC into Scouts
37 1,180 11:37 15:20 19:26 ◆ FC into Fast Imp
36 1,141 9:52 14:50 — ⛏ Fast Castle
34 1,071 10:19 14:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,170 16,210 8,170 1,050 45,600 49,134
17,555 11,366 5,115 1,700 35,736 37,650
11,975 7,828 2,865 1,910 24,578 26,413
11,310 7,344 2,715 950 22,319 24,611
7,240 7,111 4,050 300 18,701 20,077
6,300 7,218 1,930 1,660 17,108 18,305
5,225 5,420 1,190 2,010 13,845 15,690
4,900 6,022 1,990 280 13,192 13,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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