AoeStats
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Oasis

508655687Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 43m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Malay · Hong Kong SAR China
1447
+15
🇦🇷 Vietnamese · Argentina
1403
+17
🇹🇼 Varangians · Taiwan
1396
+17
🇹🇼 Saxons · Taiwan
1366
+19
🇨🇳 Lithuanians · China
1536
-22
🇨🇳 Mongols · China
1478
-19
🇨🇳 Varangians · China
1355
-14
🇨🇳 Varangians · China
1335
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 2,893 10:26 14:24 34:45 ⛏ Fast Castle
52 2,253 11:19 17:33 34:56 ⛏ Fast Castle
44 1,915 10:53 20:33 37:17 ⛏ Fast Castle
43 1,852 9:30 19:58 37:54 ⚔ Scout Rush
43 1,886 9:20 20:54 36:39 ⚔ M@A into Archers
42 1,804 13:11 19:56 39:45 ⚔ Drush FC
40 1,719 11:39 23:43 38:29 ⚔ Archer Rush
38 1,662 8:32 18:13 33:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,625 17,478 13,360 1,100 64,563 69,032
18,350 22,241 12,045 3,850 56,486 62,275
24,960 13,210 8,595 850 47,615 53,424
21,070 12,928 9,085 2,355 45,438 50,046
19,125 15,303 7,615 1,830 43,873 46,109
15,275 16,360 8,245 1,750 41,630 45,026
11,975 13,561 8,380 2,185 36,101 37,250
15,690 9,764 6,825 2,125 34,404 38,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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