AoeStats
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Oasis

508647820Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 60m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1512
+13
🇨🇳 Saxons · China
1461
+15
🇺🇸 Persians · United States
1393
+18
🇨🇳 Britons · China
1350
+20
🇨🇳 Lithuanians · China
1556
-20
🇨🇳 Danes · China
1497
-19
🇨🇳 Saxons · China
1369
-14
🇨🇳 Saxons · China
1348
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 3,643 10:55 15:21 34:40 ⛏ Fast Castle
55 3,325 8:55 24:58 43:49 ⚔ Towers into Archers
50 3,007 9:02 21:03 36:24 ⚔ Scout Rush
47 2,819 8:51 21:17 38:28 ⚔ Scout Rush
46 2,776 9:51 24:53 43:10 ⚔ M@A Rush
45 2,691 9:08 23:20 40:10 ⚔ Scout Rush
30 1,792 11:45 35:19 50:05 ⚔ Archer Rush
28 1,673 9:30 26:32 45:19 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,060 48,465 30,215 5,255 117,995 134,716
36,600 24,730 34,745 955 97,030 114,971
32,030 36,409 24,055 3,970 96,464 107,473
35,565 23,319 34,870 2,165 95,919 103,464
36,340 35,786 18,635 4,365 95,126 113,654
40,500 26,077 19,985 2,325 88,887 95,342
16,155 28,098 18,625 3,305 66,183 79,323
12,885 16,769 8,820 1,175 39,649 44,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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