AoeStats
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Lombardia

508642215Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 47m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1450
+17
🇦🇷 Varangians · Argentina
1400
+19
🇨🇳 Varangians · China
1398
+19
🇩🇪 Khmer · Germany
1387
+19
🇨🇳 Dravidians · China
1580
-24
🇨🇳 Saracens · China
1518
-21
🇨🇳 Danes · China
1384
-15
🇨🇳 Danes · China
1362
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 3,122 12:09 16:02 33:31 ⛏ Fast Castle
55 2,617 11:39 15:22 30:22 ⛏ Fast Castle
47 2,251 11:42 16:07 32:26 ⛏ Fast Castle
45 2,130 10:28 19:44 33:12 ⛏ Fast Castle
38 1,788 10:59 14:44 28:43 ⛏ Fast Castle
33 1,546 11:13 15:22 32:55 ⛏ Fast Castle
32 1,503 11:04 14:45 30:29 ⛏ Fast Castle
32 1,533 13:15 15:56 32:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,795 20,852 27,905 1,890 94,442 100,534
30,710 19,425 21,450 8,415 80,000 87,271
32,170 20,450 15,195 3,280 71,095 76,945
29,965 17,336 18,875 2,855 69,031 78,977
34,235 17,190 13,450 3,625 68,500 74,977
24,045 29,733 13,850 785 68,413 69,382
24,050 18,918 14,355 3,725 61,048 68,283
23,945 16,445 10,990 5,340 56,720 69,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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