Oasis
509473050Analyzed2v2 RM
·
5d ago on Sep 26, 2026·
61m 22s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 78,104 analysed team-game players on Oasis.
orodginal
C
Feudal Age
11:37
vs 10:44
btm 27%
Castle Age
15:54
vs 20:42
top 12%
Imperial Age
54:05
vs 36:44
btm 1%
eAPM
32
vs 31
top 47%
First military
17:39
vs 13:39
btm 32%
▲
Fast Castle Age at 15:54 — faster than 88% of analysed players on Oasis
▼
Slow Imperial Age at 54:05 — slower than 99% of analysed players on Oasis
▲
Town centers almost never idle — 14s across the first 15:54
Knocked Loose
C
Feudal Age
10:55
vs 10:44
btm 45%
Castle Age
25:52
vs 20:42
btm 11%
Imperial Age
29:40
vs 36:44
top 4%
eAPM
17
vs 31
btm 16%
First military
11:15
vs 13:39
top 32%
▼
Slow Castle Age at 25:52 — slower than 89% of analysed players on Oasis
▲
Fast Imperial Age at 29:40 — faster than 96% of analysed players on Oasis
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 4:18 of the first 25:52 — keep villagers queued
TheF!nalOne
C
Feudal Age
10:43
vs 10:44
top 50%
Castle Age
18:27
vs 20:42
top 31%
Imperial Age
44:42
vs 36:44
btm 9%
eAPM
29
vs 31
btm 45%
First military
21:58
vs 13:39
btm 17%
▼
Slow Imperial Age at 44:42 — slower than 91% of analysed players on Oasis
▼
Loom after the Feudal click (16:53) — usually safest before it
▼
Town centers idle 3:12 of the first 18:27 — keep villagers queued
BLUERACOON
C
Feudal Age
10:15
vs 10:44
top 37%
Castle Age
24:11
vs 20:42
btm 19%
Imperial Age
41:16
vs 36:44
btm 20%
eAPM
19
vs 31
btm 19%
First military
11:53
vs 13:39
top 38%
▼
Slow Castle Age at 24:11 — slower than 81% of analysed players on Oasis
▼
Slow Imperial Age at 41:16 — slower than 80% of analysed players on Oasis
▼
Low eAPM (19) — busier hands win idle time back