AoeStats
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Oasis

509473050Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 61m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
995
+13
🇺🇸 Koreans · United States
980
+14
🇺🇸 Varangians · United States
940
-38
🇺🇸 Portuguese · United States
925
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,986 11:37 15:54 54:05 ⛏ Fast Castle
29 1,765 10:43 18:27 44:42 ⛏ Fast Castle
19 1,136 10:15 24:11 41:16 ⚔ Towers FC
17 1,058 10:55 25:52 29:40 ⚔ Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,480 27,932 17,620 1,500 65,532 73,343
25,405 19,175 12,910 2,930 60,420 74,620
13,710 14,291 7,530 3,200 38,731 43,144
10,340 9,432 4,830 1,135 25,737 31,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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